Technology. Grades 5-8. Business and role-playing games in the classroom. Recommendations, lesson plans
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The manual contains theoretical and practical material on the use of business and role-playing games in technology lessons in 5-8 classes. A technology has been proposed, as well as detailed abstracts of lessons that can be carried out in the form of a business or role-playing game.
The materials of the benefits will help the teacher in improving the educational process, creating conditions for self-realization of each student, the development of creative development in it, the allocation of its individuality.
Manual intended to teachers technology, can be useful to students of pedagogical educational institutions
The materials of the benefits will help the teacher in improving the educational process, creating conditions for self-realization of each student, the development of creative development in it, the allocation of its individuality.
Manual intended to teachers technology, can be useful to students of pedagogical educational institutions
Author:
Author:Shuupov Sergey Petrovich
Cover:
Cover:Soft
Category:
- Category:Business & Money
- Category:Education & Teaching
Series:
Series: to help the teacher
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