Self-Study Guide 3ds Max 2012
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The basis of the book is an effective method of learning to work in the 3DS Max program on examples and exercises, tested on several generations of students" specialty students. The main methods of modeling using geometric objects and splines, the use of materials, processing of difficult textures, visualization and animation of objects, rendering and visualization of images with the addition of metalRay and V-ray, character animation, etc. At the end of each exercise, a task for independent work is proposed at the end of each exercise, And at the end of each chapter - a list of questions for testing knowledge. The site of the publisher shows exercises and auxiliary files
Author:
Author:Gorelik A.G.
Cover:
Cover:Soft
Category:
- Category:Computer & Technology
- Category:Cartoons & Multimedia & 3D
Paper:
Paper:White
Series:
Series: Tutorial
ISBN:
ISBN:978-5-9775-0804-9
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