GAME isn"t OVER. Favorite consoles and games that whole generations fought in
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This book will send you on a trip to the memory lanes on the glorious days of your favorite prefixes, games and characters. It is dedicated to four decades of development of console, computer and portable games. Starting with the arcade classics on the Atari consoles and ending with eternal hits on Nintendo, Sega and SonyplayStation - the most important releases are considered in this book, thanks to which video games turned into a huge industry and earned worldwide love.
How does Tetris penetrate the Western market? What additional values do icons have (cross, triangle, circle and square) on controllers? How did Mario almost become Mr. Video, and Lara Croft - Lara Crusa? Why does Nintendo owe its popularity to Yakuza gangs, and Xbox has not become popular in Japan? The first 1989 Power Glove controller, as well as the stories of the creation of PAC-Man, Mortal Kombat, The Legend of Zelda, Prince of Persia, Sonic, Warcraft and Call of Duty-characters, games, consoles that you loved ..
How does Tetris penetrate the Western market? What additional values do icons have (cross, triangle, circle and square) on controllers? How did Mario almost become Mr. Video, and Lara Croft - Lara Crusa? Why does Nintendo owe its popularity to Yakuza gangs, and Xbox has not become popular in Japan? The first 1989 Power Glove controller, as well as the stories of the creation of PAC-Man, Mortal Kombat, The Legend of Zelda, Prince of Persia, Sonic, Warcraft and Call of Duty-characters, games, consoles that you loved ..
Author:
Author:Дайвер М.
Cover:
Cover:Hard
Category:
- Category:Reference books
Publication language:
Publication Language:Russian
Paper:
Paper:Offset
Age restrictions:
Age restrictions:16+
ISBN:
ISBN:978-5-00169-960-6
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