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Psychoanalysis based on video game characters. For non-psychoanalysts.

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Author:Petrishin D.V.
Cover:hardcover
Category:Computer & TechnologyHumor & Entertainment
ISBN:978-5-17-151839-4
Dimensions: 2x14x22cm
One of the important components of any video game is its characters. Interacting with them immerses us in a unique atmosphere. How capable is this set of animated pixels of doing that?
In every fictional hero, a real person can be guessed - with their emotions, worries, facial expressions, and even the problems of video game characters turn out to be not so fictional. This is exactly what Denis Petrishin will tell us about - a practicing psychologist, creator of the PsyCase channel, and author of materials for the YouTube channel TVG. This time his clients are characters from popular computer games. He dissects the favorites of tens of thousands of players into unconscious pixels in the best traditions of Sigmund Freud, delving much deeper than we are used to.
After reading this book, you will surely see in yourself and others things you never even thought about before. It will be useful for professional psychologists and those who want to understand how to create memorable characters.
Author:
Author:Petrishin D.V.
Cover:
Cover:hardcover
Category:
  • Category:Computer & Technology
  • Category:Humor & Entertainment
Publication language:
Publication Language:Russian
Paper:
Paper:offset
Dimensions:
Dimensions:22x14.5x2.3 cm
Series:
Series:Video games
Age restrictions:
Age restrictions:16+
Product type:
Product type:partial lacquering
ISBN:
ISBN:978-5-17-151839-4

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