Playing Million
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This book talks about a new cultural phenomenon, which only penetrates public consciousness. Mass multiplayer online games like Ultima Online or Everquest, in which hundreds of thousands of gamers from all over the world manage fabulous characters in virtual worlds the size of the continent, have their own culture, their governments, social systems and - inevitably - own economic spaces that closely come into contact with real world.
The regulars of these worlds spend most of their lives here and, having studied the market mechanisms of virtual and real life, earn not bad on other gamers. They master the resources of virtual worlds and "launder" virtual money, converting game currencies and items to quite real dollars.
The author of the book tells how he participated in the frontier of a completely new market volume of more than a billion dollars, the market for goods, weapons, currencies and real estate that exist only in the virtual worlds of online games. People, "immigranty" in cyberspace are ready to pay real money for them, and considerable money
The regulars of these worlds spend most of their lives here and, having studied the market mechanisms of virtual and real life, earn not bad on other gamers. They master the resources of virtual worlds and "launder" virtual money, converting game currencies and items to quite real dollars.
The author of the book tells how he participated in the frontier of a completely new market volume of more than a billion dollars, the market for goods, weapons, currencies and real estate that exist only in the virtual worlds of online games. People, "immigranty" in cyberspace are ready to pay real money for them, and considerable money
Author:
Author:Dibbell D.
Cover:
Cover:Hard
Category:
- Category:Science & Math
Paper:
Paper:White
ISBN:
ISBN:9785-981242205
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