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OpenGL ES 3.0. Developer"s Guide

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Author:Ginsburg Dan
Cover:Soft
Category:Computer & TechnologyScience & Math
ISBN:978-5-97060-256-0
Dimensions: 170x35x240cm


OpenGL ES is a leading interface and a graphic library for rendering of complex three-dimensional graphics on mobile devices. The latest version, OpenGL ES 3.0, makes it possible to create amazing graphics for new games and applications without affecting the performance of the device and the battery life.
The authors consider the entire API and the language for writing shaders. They carefully consider OpenGL ES 3.0 capabilities, such as shadow maps, duplication of geometry, rendering in several textures, uniform buffer, texture compression, binary presentation of programs and feedback conversion.
With the help of detailed, downloaded examples on C, you will learn how to specify and program each aspect of the graphic conveyor. Step by step, you will move from introductory examples to advanced pixel lighting and particle systems.
In the book you will find meaningful tips on optimizing speed, maximizing the efficiency of the API and GPU and the full use of OpenGL ES 3.0 in a wide range of applications
Author:
Author:Ginsburg Dan
Cover:
Cover:Soft
Category:
  • Category:Computer & Technology
  • Category:Science & Math
ISBN:
ISBN:978-5-97060-256-0

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