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OpenGL 4. Shader Language. Cookbook. More than 700 recipes demonstrating simple and advanced techniques for creation

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Author:Wolf David
Cover:Soft
Category:Computer & TechnologyScience & Math
ISBN:978-5-97060-255-3
Dimensions: 170x18x240cm
OpenGL Shader Tongue (OpenGL Shading Language, GLSL) is a fundamental programming basis using OpenGL. Its use gives unprecedented flexibility and latitude of features, allows the use of the power of the graphics processor (GPU) to implement improved display techniques and even for arbitrary calculations. The GLSL 4.x version carries even more opportunities, thanks to the introduction of new types of shaders: tessellation shaders and computing shaders.
This book discusses the entire spectrum of programming techniques on the GLSL, starting with the basic types of shaders - vertex and fragmented, and ending with geometric, computational and tessliance shaders. Here are a lot of practical examples - from the imposition of textures, reproducing shadows and image processing before the use of distortion and manipulation of particle systems. After reading it, you will be able to use GPU to solve a variety of tasks, even those that are not related to the formation of images.
Edition is intended for programmers of three-dimensional graphics wishing to use all the power of modern software and hardware in their projects
Author:
Author:Wolf David
Cover:
Cover:Soft
Category:
  • Category:Computer & Technology
  • Category:Science & Math
ISBN:
ISBN:978-5-97060-255-3

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