Modern approaches in programming when creating interactive animation in C# and Unity
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The textbook provides information on the cross-platform game and application development environment Unity, covering concepts such as projects, scenes, prefabs, game objects, components, game cycle, materials, user input, game compilation, and launch. Code examples for each theoretical part are discussed, along with their results. The main focus is on studying the interface and key elements in game development. The textbook is intended for students of all forms of higher education. 2nd edition, stereotyped.
Author:
Author:Kurbanismailov Zaur Magomedovich
Cover:
Cover:hardcover
Category:
- Category:Computer & Technology
- Category:Culture
Dimensions:
Dimensions:24.2x17.2x1.3 cm
Series:
Series:Computers and Software
ISBN:
ISBN:978-5-507-47807-1
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