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Machine Learning for Kids: A Practical Introduction to Artificial Intelligence

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Author:Lane D.
Cover:softcover
Category:Computer & Technology
ISBN:978-5-93208-321-5
Dimensions: 1x17x25cm
Thanks to computers, we can not only create a program that will manage our finances, control the heating in the house, or calculate the trajectory of a rocket, but also build a machine that interacts with people or a video game with complex virtual opponents that act like real ones. This book covers the basics of artificial intelligence and machine learning. With it, you will be able to create your own games, as well as programs that can recognize natural speech and images. All projects in the Scratch language are accompanied by detailed step-by-step instructions, so don't worry if you are not an expert in using this visual programming language. The book is designed for additional education at school and at home. It will be useful for club leaders and parents of young programmers, as well as students in primary and secondary school.
Author:
Author:Lane D.
Cover:
Cover:softcover
Category:
  • Category:Computer & Technology
Publication language:
Publication Language:Russian
Paper:
Paper:offset
Dimensions:
Dimensions:25x17x1.8 cm
Series:
Series:Young Programmer School
Age restrictions:
Age restrictions:6+
ISBN:
ISBN:978-5-93208-321-5

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