How games are created. Basics of development for beginner game developers
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Here is an exciting guide for those who are just starting their journey in the game design industry and want to learn what a 'gamedev' does in the broad sense of the word. You will gain an understanding of how games are created and promoted, what they represent, how they are developed, and who is behind this creative process. The book will tell you about the current state of the game design industry, the professions within it, and the trends to pay attention to.
You will get acquainted with all the internal processes of game development, and the knowledge and rich experience of the authors will help in solving many questions and problems.
- What are games, what types are there, and what are they made of?
- What diverse tasks do developers perform?
- What plan is followed in the development of any game?
- What difficulties arise when working on games and how are they solved?
- How does solo development differ from development in a company?
- What tools exist for promoting games and how to use them?
Grigory Radovilsky is a game designer, producer of game development projects. Over more than 15 years of work in gamedev, he has been involved in the development of over 40 games, including for EA, THQ, Disney, based on well-known franchises. He has gone from a tester, level designer, game designer to project manager.
Natalia Andrianova is a lead writer at Clockmaker at Belka Games. She has worked as a head of the narrative department and game writer on mobile and PC games, as well as a developer on augmented reality projects. She is a teacher in courses on game design, game writing, and narrative design.
"The book delves into the topic with special attention to detail. This is one of those cases where you immediately understand that the book will become a desk reference for many aspiring developers. The authors have managed to compile a concise, well-structured set of knowledge about the game creation process from idea to post-release support. And this is truly good work!" - Sergey Gimelreikh, game designer, co-founder of the professional community 'Cuffs GD'
Author:
Author:Radovilsky G., Andrianova N.
Cover:
Cover:hardcover
Category:
- Category:Computer & Technology
- Category:Culture
Publication language:
Publication Language:Russian
Paper:
Paper:offset
Dimensions:
Dimensions:24x17x2.5 cm
Series:
Series:Russian computer bestseller. Game design
Age restrictions:
Age restrictions:12+
Product type:
Product type:partial lacquering
ISBN:
ISBN:978-5-04-120353-5
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