Basics of animation in Unity
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Unity is a self-sufficient, integrated engine development engine that provides ready-made functions for creating an interactive 3D content. This is a gaming engine connected to a multifunctional and complex system of animation mechanism.
The book "Fundamentals of animation in Unity" contains comprehensive instructions of powerful animation tools and a description of the methods of their use in Unity, which can be used to create outstanding games. This book begins with the consideration of the basic ideas of animation, and then proceeds to examples of their practical application to create animation of the real time regime in games. This book contains many useful ideas for creating professional quality animations and for developing quick interactive scenes. Each chapter is devoted to one of the areas of the animation topic, from installation and events to the animation of characters and particle systems.
Having read this book, you can fully use the capabilities of the Mechanics and Unity system.
This book is focused on amateurs, students and specialists in the development of games, familiar with the basics of Unity, seeking to expand their knowledge and skills for creating animation in real time of the game. The reader should be familiar with the design of levels, the basics of writing scripts on C # and well versed in the development of games.
What knowledge will you acquire by reading this book:
Understanding the latest Unity 5 functions, such as a state of states, interference and scope of animation
moving, transforming and changing objects over time using the script file
Work in the animation editor and tools for working with animation curves
Import and tuning animations created in the external application to use them in the Unity scenes
Binding animations with scripts on C#
Camera animation and particle creation
Creating complex animations with sprites for 2D and 3D games
The application of the most advanced processes and methods to improve characters animation
The book "Fundamentals of animation in Unity" contains comprehensive instructions of powerful animation tools and a description of the methods of their use in Unity, which can be used to create outstanding games. This book begins with the consideration of the basic ideas of animation, and then proceeds to examples of their practical application to create animation of the real time regime in games. This book contains many useful ideas for creating professional quality animations and for developing quick interactive scenes. Each chapter is devoted to one of the areas of the animation topic, from installation and events to the animation of characters and particle systems.
Having read this book, you can fully use the capabilities of the Mechanics and Unity system.
This book is focused on amateurs, students and specialists in the development of games, familiar with the basics of Unity, seeking to expand their knowledge and skills for creating animation in real time of the game. The reader should be familiar with the design of levels, the basics of writing scripts on C # and well versed in the development of games.
What knowledge will you acquire by reading this book:
Understanding the latest Unity 5 functions, such as a state of states, interference and scope of animation
moving, transforming and changing objects over time using the script file
Work in the animation editor and tools for working with animation curves
Import and tuning animations created in the external application to use them in the Unity scenes
Binding animations with scripts on C#
Camera animation and particle creation
Creating complex animations with sprites for 2D and 3D games
The application of the most advanced processes and methods to improve characters animation
Author:
Author:Thorne Alan
Cover:
Cover:Soft
Category:
- Category:Arts & Photography
- Category:Films & Series
- Category:Reference books
Publication language:
Publication Language:Russian
Paper:
Paper:Offset
Age restrictions:
Age restrictions:5+
ISBN:
ISBN:978-5-97060-716-9
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