Summary textbook on three-dimensional graphics in Blender 3D. Modeling, design, animation, special effects
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The book is intended for novice modeliers and designers. It opens the way to the profession by independently studying the most modern graphic editor of Blender 3D and its integration with the Sweet Home 3D program.
The book includes theoretical and practical materials on three-dimensional modeling, the basics of physics and animation in 3D space, the development of spatial thinking, career guidance and the creation of their own design projects.
This textbook-teacher will help you master three-dimensional modeling and animation, understand the principles of modeling using basic primitives. You will learn how to use modifiers and crooked Bezier, apply textures, make UV-flavor, create nodes and shaders, introduce HDRI cards, use physics of solids, liquids and tissues, and optimize visualization in various render-engineers.
Learn at home!
The book includes theoretical and practical materials on three-dimensional modeling, the basics of physics and animation in 3D space, the development of spatial thinking, career guidance and the creation of their own design projects.
This textbook-teacher will help you master three-dimensional modeling and animation, understand the principles of modeling using basic primitives. You will learn how to use modifiers and crooked Bezier, apply textures, make UV-flavor, create nodes and shaders, introduce HDRI cards, use physics of solids, liquids and tissues, and optimize visualization in various render-engineers.
Learn at home!
Author:
Author:Serova Maria Nikolaevna
Cover:
Cover:Soft
Category:
- Category:Computer & Technology
- Category:Drawing & Painting
- Category:Architecture & Constructing
Series:
Series: Student Library
ISBN:
ISBN:978-5-91359-438-9
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