Practical Guide: Blender 3.0 for Enthusiasts and Professionals. Modeling, Animation, VFX
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Blender 3.0 is one of the best free packages of three -dimensional graphics and animation today. Currently, it is successfully used by artists, designers, directors and game programmers, is actively developing in the film production industry, as well as to create various special effects. The third version of the Blender editor in its instruments and usability approached, and for some even ahead of the programs such as 3DS MAX, 3DS MAYA and ZBRUSH.
This practical manual will help you quickly and effectively master the latest version of Blender 3.0. The main emphasis is placed on polygonal modeling, the use of addons, nodes and shaders, physics simulation, animation, video editing, special effects and VFX.
The book is designed for a wide range of potential users: modeliers, 3D designers, artists-3D animators, students of specialized universities, as well as 3D specialists who want to quickly master Blender 3.0. And, of course, the book is addressed to ordinary readers, who first decided to try their forces in three -dimensional modeling and animation.
If the material of this book seems difficult for you, or you just started to study the Blender graphic editor, I recommend paying attention to the 3D graphic textbook and modeling in Blender, in which the emphasis is on the interface and basic tools of the novice 3D 3D -Artist
This practical manual will help you quickly and effectively master the latest version of Blender 3.0. The main emphasis is placed on polygonal modeling, the use of addons, nodes and shaders, physics simulation, animation, video editing, special effects and VFX.
The book is designed for a wide range of potential users: modeliers, 3D designers, artists-3D animators, students of specialized universities, as well as 3D specialists who want to quickly master Blender 3.0. And, of course, the book is addressed to ordinary readers, who first decided to try their forces in three -dimensional modeling and animation.
If the material of this book seems difficult for you, or you just started to study the Blender graphic editor, I recommend paying attention to the 3D graphic textbook and modeling in Blender, in which the emphasis is on the interface and basic tools of the novice 3D 3D -Artist
Author:
Author:Hess Felicia
Cover:
Cover:Soft
Category:
- Category:Computer & Technology
- Category:Drawing & Painting
- Category:Architecture & Constructing
ISBN:
ISBN:978-5-91359-485-3
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