Design of creatures and characters. How to create a concept artist portfolio
Please sign in so that we can notify you about a reply
Want to become a designer of characters for video games, films or animation and get the work of a concept artist, but do not know where to start? Mark Taro Holmes, who worked in projects such as Age of Empires III, Halo and Dragon Age, shares verified methods for shakeing the skills of a concept designer and to create a portfolio of a real professional.
The book presents a program for independent learning, passing which you will gain all the necessary knowledge and skills for working in the entertainment industry, develop an individual style and turn your brain into a real machine to generate ideas.
- Study all aspects of the development of the character. 36 projects, divided into 4 levels of complexity, will allow you to go through all the stages of the work of the concept artist - from the brainstorming and studying the anatomy of characters to the creation of gear and presentation picturesque illustrations. With each new level, projects and tasks will become more and more complex, and your work will become perfect.
- learn to think as a professional. In each project, you have to complete a new task and find your unique solutions for conceptual problems that professional designers on characters in your work are faced with. For each project, you get achievements - virtual icons of merits.
- Create your portfolio. Performing tasks from the book, you will not only improve your skills, but also form an outstanding portfolio that will allow you to get the work of your dreams.
The preface to the book was written by Andrei Astakhov - teacher Smirnov School, founder and art director of Bark Bark Studio
The book presents a program for independent learning, passing which you will gain all the necessary knowledge and skills for working in the entertainment industry, develop an individual style and turn your brain into a real machine to generate ideas.
- Study all aspects of the development of the character. 36 projects, divided into 4 levels of complexity, will allow you to go through all the stages of the work of the concept artist - from the brainstorming and studying the anatomy of characters to the creation of gear and presentation picturesque illustrations. With each new level, projects and tasks will become more and more complex, and your work will become perfect.
- learn to think as a professional. In each project, you have to complete a new task and find your unique solutions for conceptual problems that professional designers on characters in your work are faced with. For each project, you get achievements - virtual icons of merits.
- Create your portfolio. Performing tasks from the book, you will not only improve your skills, but also form an outstanding portfolio that will allow you to get the work of your dreams.
The preface to the book was written by Andrei Astakhov - teacher Smirnov School, founder and art director of Bark Bark Studio
Author:
Author:Holmes Mark Toro
Cover:
Cover:Hard
Category:
- Category:Arts & Photography
- Category:Reference books
- Category:Drawing & Painting
Publication language:
Publication Language:Russian
Paper:
Paper:Molded
Age restrictions:
Age restrictions:16+
ISBN:
ISBN:978-5-00116-742-6
No reviews found