UNITY reference book. Briefly, quickly, at hand
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This book will be useful to everyone who wants to master or is already mastering the most popular of modern and affordable game engines -unity. The reference book in a convenient format collects a lot of useful information for working with Unity: components for creating game objects and scenes, transforming objects, cameras and their properties, light sources and lighting geometry, materials, textures, shaders, creating landscape, zD-physical and 2D -physics in Unity, collides, joints and components, work with sound and sound design, animation, useful key combinations and various Unity tricks.
This book will help you work more confidently with Unity and in a convenient form to quickly receive information that you will always have at hand. In addition, the book can be used as an addition to any educational video courses on Unity, as well as for the systematization of existing knowledge. Suitable for both beginners and experienced developers on Unity
This book will help you work more confidently with Unity and in a convenient form to quickly receive information that you will always have at hand. In addition, the book can be used as an addition to any educational video courses on Unity, as well as for the systematization of existing knowledge. Suitable for both beginners and experienced developers on Unity
Author:
Author:Larkovich Sergey Nikolaevich
Cover:
Cover:Soft
Category:
- Category:Computer & Technology
- Category:Drawing & Painting
- Category:Architecture & Constructing
Publication language:
Publication Language:Russian
Series:
Series: Reference
Age restrictions:
Age restrictions:12+
ISBN:
ISBN:978-5-94387-667-7
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