Unity
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In this book, we will tell you how to use the Unity (a popular interpretable environment for developing computer games) you can create your own games and three -dimensional worlds, and without unnecessary costs and professional programming skills.
The book is divided into three parts. The first part is devoted to the study of the interface and the basic capabilities of Unity. We will talk about two- and three-dimensional projects, consider the key features of Unity, find out how to use assets, study the Unity interface in detail, learn about game objects, scenes, cameras, light sources, create our first Unity projects.
In the second part, we will talk about other important parts of Unity - about graphics, about physics, consider the basics of script (writing scripts - scripts), learn how to work with sound, how to configure navigation in the game, how to use animation and much more.
Well, in the final, third, part of the knowledge gained from the first two parts, we will have enough to create a full -fledged game. The entire cycle of creating the game is considered - from the stage of planning the game world to setting up the game interface. All stages are accompanied by examples of software codes and screenshots. If you already want to create your games now, then this book is definitely for you! Read and create!
The book is divided into three parts. The first part is devoted to the study of the interface and the basic capabilities of Unity. We will talk about two- and three-dimensional projects, consider the key features of Unity, find out how to use assets, study the Unity interface in detail, learn about game objects, scenes, cameras, light sources, create our first Unity projects.
In the second part, we will talk about other important parts of Unity - about graphics, about physics, consider the basics of script (writing scripts - scripts), learn how to work with sound, how to configure navigation in the game, how to use animation and much more.
Well, in the final, third, part of the knowledge gained from the first two parts, we will have enough to create a full -fledged game. The entire cycle of creating the game is considered - from the stage of planning the game world to setting up the game interface. All stages are accompanied by examples of software codes and screenshots. If you already want to create your games now, then this book is definitely for you! Read and create!
Author:
Author:KORNILOV Andrey Valentinovich
Cover:
Cover:Soft
Category:
- Category:Computer & Technology
- Category:Drawing & Painting
- Category:Architecture & Constructing
Publication language:
Publication Language:Russian
Series:
Series: Full Guide
Age restrictions:
Age restrictions:12+
ISBN:
ISBN:978-5-94387-721-6
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