Programming computer graphics
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This book is devoted to the algorithmic foundations of modern computer graphics. Basic mathematical concepts such as matrices and quatternions are described. In detail, the lighting physics is considered, including physically correct lighting. Separate chapters are devoted to the method of tracing rays and modern OpenGL. The implementation of a number of special effects is given using shadeers in the GLSL language.
All source code is available in the GitHub repository
All source code is available in the GitHub repository
Category:
- Category:Computer & Technology
ISBN:
ISBN:978-5-97060-779-4
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