Games time! Domestic playing industry in faces and dreams: from Parkan to World of Tanks

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Cover:Soft
Category:Computer & Technology
ISBN:978-5-04-107862-1
Dimensions: 145x15x215cm
Games have long grown into a separate industry with their laws, legends and rules.
In the mid-90s, computer games massively came to Russia and infrastructure began to take shape around them.
The entire domestic industry of computer games is a unique environment that gives rise to world blockbusters, unique combinations of genres and just excellent games. Largely because the Golden Age of the Russian Gamdev is the age of dreamers, not businessmen.
This book about how it all began, continues and, without a doubt, will continue in the future.
From Parkan to World of Tanks, from Cut the Rope to S.T.A.L.K.E.R., from Truckers to "to" IL -2 " - each chapter is based on a new interview with titans of domestic development: Andrei" Kazmin, Sergei Orlovsky, Oleg, Oleg Medox, Dmitry Arkhipov and many others.
Separately, the book talks about games that had every chance of becoming superhits - and about the reasons why this did not happen. The story of the Russian killer World
Cover:
Cover:Soft
Category:
  • Category:Computer & Technology
Paper:
Paper:Offset
Series:
Series: Gift editions. Art
Age restrictions:
Age restrictions:16+
ISBN:
ISBN:978-5-04-107862-1

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