Game in numbers. How analytics allows video games to live better

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Cover:Hard
Category:Computer & Technology
ISBN:978-5-04-109970-1
Dimensions: 175x26x250cm
What is the formula of a successful game? Do you have an idea, a team of developers who are ready to invest in the project all their forces, talented designers, but the project does not bring profit, and users are in no hurry to return to it? Didn"t you forget about analytics?

Vasily Sabirov - co -founder of the analytical platform Devtodev, knows how to make your game feel better. You will get acquainted with the main tools, metrics and indicators that must be taken into account in order to launch a successful and long -playing project. You will learn why the illiterate reporting of the report can damage the game, and how not to make typical mistakes. The author with specific examples will show how, with the help of the correct "setting", game analysts of the game become more successful, more balanced and profitable. Analytics is not only a search for narrow places, but also growth points.

A successful game is not just exciting levels and attractive design. This is, first of all, a harmonious combination of a huge number of factors that together create positive user experience. Such a game involves and holds users and, of course, makes a profit.
Why do people throw one game without even going to the end of the tutorial, and play the other daily for many years? Ask a game analyst!
Vasily Sabirov, a co -founder of the analytical platform Devtodev, knows how to make your game feel better. You will learn what the game analyst is doing at all stages of development of the gaming project, learn to distinguish a good report from bad (and this is not always obvious!), Get acquainted with the main analytical methods, metrics, tools and indicators, as well as specific features of analytics in the field of game development . All this is on specific examples and real cases from Devtodev practice.

A very good book is both for beginners and for those who have already associated their profession with analytics in computer games for some time. A well -structured narrative gives a brief excursion into the profession and draws a portrait of a specialist. In the book, the author analyzes the basic methodologies and approaches in the application to game development, making this a simple and understandable language with a wide reader. I am very impressed by the author’s sound, pragmatic approach of the author, especially in the forecasting field, and a clear emphasis on product analytics, and not on market fortune -telling for coffee grounds. I would like to hope that with the withdrawal of such literature, this approach will be fixed in the market, contributing to the development of professionalism among specialists.
I extremely recommend reading first of all to those who are going to connect the future fate with the game analytics. This is a really good first step on a long and interesting career path.
Alexey Savchenko
Epic Games, licensing manager

Vasily writes just about the complex. This book is perfect for both novice game analysts to get acquainted with the profession and experienced specialists to push new ideas to the birth.
Dmitry Terengin
Nekki, founder

A successful game is not just exciting levels and attractive design. This is, first of all, a harmonious combination of a huge number of factors that together create positive user experience. Such a game
involves and holds users and, of course, makes a profit.
Why do people throw one game without even going to the end of the tutorial, and play the other daily for many years? Ask a game analyst!
Vasily Sabirov, a co -founder of the analytical platform Devtodev, knows how to make your game feel better. You will find out what the game analyst is doing at all stages of development of the gaming project, learn
To distinguish a good report from the bad (and this is not always obvious!), get acquainted with the main analytical methods, metrics, tools and indicators, as well as specific features of analytics in the field of game development. All this
On specific examples and real cases from Devtodev practice
Cover:
Cover:Hard
Category:
  • Category:Computer & Technology
Publication language:
Publication Language:Russian
Paper:
Paper:Offset
Age restrictions:
Age restrictions:12+
ISBN:
ISBN:978-5-04-109970-1

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