Game engine. Programming and internal device. Third edition
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Jason Gregory’s book is not accidentally a bestseller. Twenty years of the author’s work on first -class games in Midway, Electronic Arts and Naughty Dog allow you to share knowledge about the theory and practice of developing software for the game engine. Game programming is a complex and huge topic covering many questions.
The border between the game engine and the game is blurred. In this book, the main attention is paid to the engine, the main low -level systems, conflict resolution systems, physics simulations, character animation, audio, as well as the basic layer of gameplay, which includes the object model of the game, the editor of the world, the system of events and scripting
The border between the game engine and the game is blurred. In this book, the main attention is paid to the engine, the main low -level systems, conflict resolution systems, physics simulations, character animation, audio, as well as the basic layer of gameplay, which includes the object model of the game, the editor of the world, the system of events and scripting
Author:
Author:Gregory Jason
Cover:
Cover:Hard
Category:
- Category:Computer & Technology
Publication language:
Publication Language:Russian
Paper:
Paper:Offset
Series:
Series: for professionals
Age restrictions:
Age restrictions:16+
ISBN:
ISBN:978-5-4461-1134-3
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