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Gamdesign. Supply recipes for the best computer games from Super Mario and Doom to Assassin"s Creed and further

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Author:Tajan Sylvester
Cover:Cover with valves
Category:Computer & Technology
ISBN:978-5-4461-1376-7
Dimensions: 170x25x240cm
What is game design? This is not a code, graphics or sound. This is not the creation of characters or coloring the game field. Game design is a dream simulator, a set of rules thanks to which the game comes to life.

How to create a game that will be loved, from which they can not come off? The famous game designer Taulin Sylvester, on the example of cases from the most popular games, tells how to combine emotions and impressions, game mechanics and motivation of players. Get acquainted with the principles of design used by the leading studios of the world!

- Create a game mechanics that cause emotions and provides diversity.
- Learn how to combine the plot and interactivity.
- Use the interactions that will make the players penetrate each other ""
- Employed using awards
- Plan, test and analyze the game design sequentially, and do not try to solve everything in advance
- Learn how the positioning of the game in the market affects the game design

Taiman Sylvester has been gaming for more than 15 years. During this time, he managed to work both on indie projects and on the studio blockbuster Bigshock Infinite, but he is most known thanks to Rimworld
Author:
Author:Tajan Sylvester
Cover:
Cover:Cover with valves
Category:
  • Category:Computer & Technology
Publication language:
Publication Language:Russian
Paper:
Paper:Offset
Series:
Series: Programmer Library
Age restrictions:
Age restrictions:16+
ISBN:
ISBN:978-5-4461-1376-7

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