Universe Blizzard Entertainment
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Blizzard Entertainment has forever changed the world of the game industry. A modest studio of three people, which in 1991 developed games for consoles, soon created masterpieces such as the Warcraft® series, Starcraft® and Diablo®. For more than twenty years, the Blizzard team has worked on the creation of delightful worlds-fantasy or science fiction. In the artbook “Universe of Blizzard Entertainment”, the gradual development of the studio style, starting from the moment of origin, is shown in a detailed way.
About seven hundred concept arts, drawings and sketches, supplemented by comments of developers, including Nick Karpenter, Samuise Didier and Chris Metzen, were collected here. These people made a huge contribution to the development of the Blizzard universes, and the result of their work fundamentally changed the approach to the gaming process and the plot. Roman Kenney, Peter Lee, Bill Petras, Glenn Rhine and Wei Van also became an integral part of the Blizzard team, and in this book you will find their work - along with the works of Brom, who also wrote a preface to the book.
Blizzard Worlds have gained millions of fans around the world. The book “The Blizzard Entertainment Universe”, having talked about how cult games were created, perhaps explain the secret of their success!
About seven hundred concept arts, drawings and sketches, supplemented by comments of developers, including Nick Karpenter, Samuise Didier and Chris Metzen, were collected here. These people made a huge contribution to the development of the Blizzard universes, and the result of their work fundamentally changed the approach to the gaming process and the plot. Roman Kenney, Peter Lee, Bill Petras, Glenn Rhine and Wei Van also became an integral part of the Blizzard team, and in this book you will find their work - along with the works of Brom, who also wrote a preface to the book.
Blizzard Worlds have gained millions of fans around the world. The book “The Blizzard Entertainment Universe”, having talked about how cult games were created, perhaps explain the secret of their success!
Cover:
Cover:Hard
Category:
- Category:Comics and Graphic Novels
- Category:Humor & Entertainment
- Category:Home & Decor
Series:
Series: Artbooks to Games
ISBN:
ISBN:9785919961901
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