SCRATCH games for children
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Learn the basics of programming by creating small games!
A detailed description of the solution of training exercises for understanding the studied material
Tasks for independent execution
All the way to create a game from idea to implementation
The movement of objects along a given path: programming and management
Creating figures with one stroke
The interaction of the characters
Transfer of messages
The development of logical and abstract thinking of children in the modern way!
SCRATCH programming environment is an excellent example for teaching programming. An intuitively understandable colorful interface is combined with the quick block construction of the algorithm.
The purpose of this book is to teach children the basics of programming, creating their own small games. From simple to complex, gradually mastering new designs, you will go all the way to create projects: from idea to implementation. There is nothing complicated in creating your own games - be it "Mario" or "Packman", playing billiards, hunting on bats, etc. All of them are united by similar algorithms. At the beginning of each chapter, a project is described that you can do by deciding training exercises. Further, three tasks are given to consolidate the studied material.
The book is focused on the independent study of Scratch by children aged 12 years
A detailed description of the solution of training exercises for understanding the studied material
Tasks for independent execution
All the way to create a game from idea to implementation
The movement of objects along a given path: programming and management
Creating figures with one stroke
The interaction of the characters
Transfer of messages
The development of logical and abstract thinking of children in the modern way!
SCRATCH programming environment is an excellent example for teaching programming. An intuitively understandable colorful interface is combined with the quick block construction of the algorithm.
The purpose of this book is to teach children the basics of programming, creating their own small games. From simple to complex, gradually mastering new designs, you will go all the way to create projects: from idea to implementation. There is nothing complicated in creating your own games - be it "Mario" or "Packman", playing billiards, hunting on bats, etc. All of them are united by similar algorithms. At the beginning of each chapter, a project is described that you can do by deciding training exercises. Further, three tasks are given to consolidate the studied material.
The book is focused on the independent study of Scratch by children aged 12 years
Author:
Author:Trofimov Pavel Aleksandrovich
Cover:
Cover:Hard
Category:
- Category:Children's Book
Publication language:
Publication Language:Russian
Paper:
Paper:White
Series:
Series: Technologies for children
Age restrictions:
Age restrictions:12+
ISBN:
ISBN:978-5-97060-765-7
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