Programming games in Roblox Studio. Book 2
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The second book discusses the comprehensive aspects of the creation of gameplay in the IG-Rob engine Roblox Studio. The spas-packs of visualization of the atmosphere, prime phenomena and effects, solid-state modeling of complex objects and devices are shown. In practical examples, the mechanic and physicist of the game engine was dismantled.
The young reader will create a wheel wheel and a simulator of a mechanical watch on a servo, will launch a rocket in a cosmos, programs artillery and laser weapons. And with examples of the creation of logical games-heads, it pumps its algorithmic skills.
After completing practical tasks related to the action of gravity and strength fields, the flight of the ball along the ballistic trajectory, programming of controlled objects from real life (car, tank, aircraft), future pro-gramists will understand the significance and relevant- School mathematics and physics.
The book is a simple and deep-and-which tutorial textbook.
Learn at home!
The young reader will create a wheel wheel and a simulator of a mechanical watch on a servo, will launch a rocket in a cosmos, programs artillery and laser weapons. And with examples of the creation of logical games-heads, it pumps its algorithmic skills.
After completing practical tasks related to the action of gravity and strength fields, the flight of the ball along the ballistic trajectory, programming of controlled objects from real life (car, tank, aircraft), future pro-gramists will understand the significance and relevant- School mathematics and physics.
The book is a simple and deep-and-which tutorial textbook.
Learn at home!
Author:
Author:Serov Nikolay Evgenievich
Cover:
Cover:Soft
Category:
- Category:Children's Book
- Category:Cookbooks, Food & Wine
- Category:Education & Teaching
Series:
Series: Library of Creating Innovations (BSI)
ISBN:
ISBN:978-5-91359-456-3
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