Basics of animation in Unity
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Unity is a self-sufficient, integrated game development engine that provides ready-to-use features for creating interactive 3D content. This is a game engine connected to a multifunctional and complex machine animation mechanic.
The book "Basics of Animation in Unity" contains integrated instructions for powerful animation tools and a description of how to use them in Unity, which can be used to create outstanding games. This book begins with the consideration of the basic ideas of animation, and then proceeds to the examples of their practical application to create the animation of real-time modes in games. This book contains a lot of useful ideas to create professional-quality animations and to develop rapid interactive scenes. Each chapter is devoted to one of the areas of the theme of animation, from installation and events to animation of characters and particle systems.
After reading this book, you can fully use the capabilities of the mechanic system and unity.
This book is focused on lovers, students and specialists in the field of game development familiar with the basics of Unity, seeking to expand their knowledge and skills to create animation in real-time game. The reader should be familiar with the design of levels, the basics of writing scripts on C # and clearly understand the game development.
What knowledge you will get by reading this book:
Understanding the latest functions of Unity 5, such as the vests, mesh and animation graphs
Moving, converting and changing objects in time using the script file
Work in the Animation Editor and Tools for Working with Animation Curvings
Import and configuration of animations created in an external application to use them in Unity scenes
Binding of animations with scripts on C #
Camera Animation and Creating Particle System
Creating complex animations by sprites for 2D and 3D games
Application of the most advanced processes and methods for improving the animation of characters
The book "Basics of Animation in Unity" contains integrated instructions for powerful animation tools and a description of how to use them in Unity, which can be used to create outstanding games. This book begins with the consideration of the basic ideas of animation, and then proceeds to the examples of their practical application to create the animation of real-time modes in games. This book contains a lot of useful ideas to create professional-quality animations and to develop rapid interactive scenes. Each chapter is devoted to one of the areas of the theme of animation, from installation and events to animation of characters and particle systems.
After reading this book, you can fully use the capabilities of the mechanic system and unity.
This book is focused on lovers, students and specialists in the field of game development familiar with the basics of Unity, seeking to expand their knowledge and skills to create animation in real-time game. The reader should be familiar with the design of levels, the basics of writing scripts on C # and clearly understand the game development.
What knowledge you will get by reading this book:
Understanding the latest functions of Unity 5, such as the vests, mesh and animation graphs
Moving, converting and changing objects in time using the script file
Work in the Animation Editor and Tools for Working with Animation Curvings
Import and configuration of animations created in an external application to use them in Unity scenes
Binding of animations with scripts on C #
Camera Animation and Creating Particle System
Creating complex animations by sprites for 2D and 3D games
Application of the most advanced processes and methods for improving the animation of characters
Cover:
Cover:Soft
Category:
- Category:Computer & Technology
ISBN:
ISBN:978-5-97060-377-2
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