CDPC learning to solve the problems for movement
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The program is an interactive simulator that allows you to quickly teach a child to solve all types of tasks on the movement and construction of graphs that reflect cases of moving objects encountered in tasks. This program is developed taking into account the age characteristics of children and in compliance with sanitary requirements when working with a computer, equipped with an intuitive interface, supplementing the posters allow you to visually explain or remind the child under consideration of the material. The car has two modes of work:
The training mode is intended for use by the student in the educational process. The student chooses the topic, the simulator generates the task. Each subsequent task on the selected topic differs from the previous one with parameters, the condition and formulation of the question.
In the control mode, a group of several tasks is formed, the implementation of which the student allows the student to objectively evaluate his knowledge on the chosen topic (the assessment is set by a computer).
The presence of posters on each topic studied and the possibility of changing the size of the working field allows you to use the allowance both on an ordinary computer in individual training and in the class when using an electronic interactive whiteboard.
The simulator is designed for children of grades 4-6
The training mode is intended for use by the student in the educational process. The student chooses the topic, the simulator generates the task. Each subsequent task on the selected topic differs from the previous one with parameters, the condition and formulation of the question.
In the control mode, a group of several tasks is formed, the implementation of which the student allows the student to objectively evaluate his knowledge on the chosen topic (the assessment is set by a computer).
The presence of posters on each topic studied and the possibility of changing the size of the working field allows you to use the allowance both on an ordinary computer in individual training and in the class when using an electronic interactive whiteboard.
The simulator is designed for children of grades 4-6
Category:
- Category:Audio & Video courses
- Category:Cartoons & Multimedia & 3D
Dimensions:
Dimensions:14x13x.6 cm
Series:
Series: Educational collection
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