Mathematics exercise. Grade 2. Place value of numbers up to 100
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The ability to quickly and easily count within 100 is one of the key skills that a child should master in the 2nd grade. The mathematics simulator simplifies this task, helps to lay a strong foundation for a successful study of mathematics in the future.
The manual includes tasks of different types. Children insert suitable numbers and signs, compare the numbers, have them in increasing or descending. Tasks are given by blocks. For the solution of each block, a bonus is laid: a fish, a bump, etc. Having solved four blocks, the child uses the resulting bonuses, for example, feeds a cat or chopper. To form and maintain the child’s interest in mathematics, it is better to work with the manual little by little, but regularly. For one lesson with the simulator, you can perform one page of tasks.
The manual is addressed to second -graders, their parents, as well as primary school teachers.
Compiled by D.V. Ovcharov
The manual includes tasks of different types. Children insert suitable numbers and signs, compare the numbers, have them in increasing or descending. Tasks are given by blocks. For the solution of each block, a bonus is laid: a fish, a bump, etc. Having solved four blocks, the child uses the resulting bonuses, for example, feeds a cat or chopper. To form and maintain the child’s interest in mathematics, it is better to work with the manual little by little, but regularly. For one lesson with the simulator, you can perform one page of tasks.
The manual is addressed to second -graders, their parents, as well as primary school teachers.
Compiled by D.V. Ovcharov
Cover:
Cover:Soft
Category:
- Category:Arts & Photography
ISBN:
ISBN:978-985-565-305-0
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