Computer graphics. Ray tracing and rasterization
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Behind the beautiful images of the animated film and the realistic environment of popular video games are hidden mysterious algorithms.
In this book you will get acquainted with the two main areas of modern graphics: reitresing and rasterization. Such literature scares beginners due to a large number of mathematics. But not in this case. Meet 3D-randing without long formulas!
You will create full-fledged working renders-reiterating that simulates the rays of light and their reflection from objects, a 3D-models rasterizer, learn to create realistic reflections and shadows, as well as draw scenes from anywhere in the review.
Visual examples with a pseudo-cod will allow you to easily create renders in any language, and living JavaScript demo of each algorithm will inspire independent exploits
In this book you will get acquainted with the two main areas of modern graphics: reitresing and rasterization. Such literature scares beginners due to a large number of mathematics. But not in this case. Meet 3D-randing without long formulas!
You will create full-fledged working renders-reiterating that simulates the rays of light and their reflection from objects, a 3D-models rasterizer, learn to create realistic reflections and shadows, as well as draw scenes from anywhere in the review.
Visual examples with a pseudo-cod will allow you to easily create renders in any language, and living JavaScript demo of each algorithm will inspire independent exploits
Author:
Author:Гамбетта Гэбриел
Cover:
Cover:Soft
Category:
- Category:Computer & Technology
- Category:Drawing & Painting
- Category:Architecture & Constructing
Publication language:
Publication Language:Russian
Paper:
Paper:Offset
Age restrictions:
Age restrictions:16+
ISBN:
ISBN:978-5-4461-1911-0
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